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- Vampire: The Masquerade – Bloodlines - Wikipedia — Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through the early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
- Vampire: The Masquerade - Wikipedia — Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.
- Mortal Stakes | Vampire: The Masquerade - L.A. By Night | Chapter 1 - YouTube — When a trio of vampires (Nelli, Jasper, and Victor) investigate a violation of their territory, they discover Annabelle, a fledgling vampire so new to the night that she cannot survive on her own. With their help Annabelle discovers what she is and how to survive in her deadly new situation.
- Midnight Mass (miniseries) - Wikipedia — Midnight Mass is an American supernatural horror streaming television miniseries created and directed by Mike Flanagan and starring Zach Gilford, Kate Siegel, Hamish Linklater, Samantha Sloyan, Rahul Kohli and Henry Thomas. The plot centers on an isolated island community that experiences supernatural events after the arrival of a mysterious priest.
- Vampire - Wikipedia — Two infamous vampire cases, the first to be officially recorded, involved the corpses of Petar Blagojevich and Miloš Čečar from Serbia. Blagojevich was reported to have died at the age of 62, but allegedly returned after his death asking his son for food. When the son refused, he was found dead the following day. Blagojevich supposedly returned and attacked some neighbours who died from loss of blood.
- Bullshit Jobs | Book by David Graeber | Official Publisher Page | Simon & Schuster — From David Graeber, the bestselling author of The Dawn of Everything and Debt—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences.
- Paul Butler – “Play-to-earn” and Bullshit Jobs — In Bullshit Jobs: A Theory, David Graeber makes the case that a sizable chunk of the labour economy is essentially people performing useless work, as a sort of subconscious self-preservation instinct of the economic status quo. The book cites ample anecdotal evidence that people perceive their own jobs as completely disconnected from any sort of value creation, and makes the case that the ruling class stands to lose from the proletariat having extra free time on their hands. It’s a thoughtfully presented case, but when I read the book a few years back, I was skeptical that any mechanism to create bullshit jobs could arise from a system as inherently Darwinian as capitalism.
- The Great Bifurcation – Stratechery by Ben Thompson
- Moxie Marlinspike >> Blog >> My first impressions of web3 — I have only dipped my toe in the waters of web3. Looking at it through the lens of these small projects, though, I can easily see why so many people find the web3 ecosystem so neat. I don’t think it’s on a trajectory to deliver us from centralized platforms, I don’t think it will fundamentally change our relationship to technology, and I think the privacy story is already below par for the internet (which is a pretty low bar!), but I also understand why nerds like me are excited to build for it. It is, at the very least, something new on the nerd level – and that creates a space for creativity/exploration that is somewhat reminiscent of early internet days. Ironically, part of that creativity probably springs from the constraints that make web3 so clunky. I’m hopeful that the creativity and exploration we’re seeing will have positive outcomes, but I’m not sure if it’s enough to prevent all the same dynamics of the internet from unfolding again.